This is a Legacy way of handling Materials, and is intended for projects created with 2017.1 or previous versions of Unity. This is the default option from Unity 2017.2 onwards.Ĭhoose this option to extract imported Materials as external Assets.
Different properties are available depending on which of these options you choose.Ĭhoose this option to keep the imported Materials inside the imported Asset. More info See in GlossaryĮnable the rest of the settings for importing Materials.ĭefine how to access the Materials and Textures. An editable property is also referred to as a field. The Materials tab defines how Unity imports Materials and Textures Property A generic term for the editable fields, buttons, checkboxes, or menus that comprise a component. You can extract Embedded Textures into your Project using the Extract Textures button. If the Model has Materials, Unity imports them as sub-Assets. When Unity imports a Model without any Material assigned, it uses the Unity diffuse Material. You can use this tab to change how Unity deals with Materials and Textures when importing your model.